Download screenshots, logos and art (zip) Steam page Trailer on YouTube
Fact sheet
- Developer and publisher
- A.G. Studios (one developer)
- Release
- 8 December 2026, Steam Early Access
- Platform
- Windows PC (Steam)
- Price
- $7.99 USD, 38% off in launch week
- Players
- 2 to 8, online; one or two killers
- Content
- 9 killers, 4 maps
- Voice
- Proximity voice chat
- Languages
- English, French, German, Italian, Spanish, Brazilian Portuguese, Russian, Simplified Chinese (interface)
- Steam
- store.steampowered.com/app/5559510
- Trailer
- youtu.be/PNzRcD-UJP0
- Discord
- discord.gg/Ebf8z4a3Cw
- Press contact
- agstudiossteam@gmail.com
About RATS
Hide from your friends in the dark. Find the parts, feed the terminal and get out, while one or two of them hunt you by sound as one of nine killers. No markers, no waypoints: only your torch, your phone and what you hear.
RATS is online hide-and-seek horror for 2 to 8 players. Most of you are hiders, ordinary people shut in somewhere dark at night. One or two of you hunt them. The parts that open the way out turn up somewhere new every round. Carry them to the terminal one at a time while the others watch the cameras, keep a lookout or lead the killer away. When the last part goes in, everyone hears the way open. The killer too.
Nothing on screen tells you where anyone is. Every footstep, door and whisper carries down the halls and round the corners, and closed doors muffle it. Call and text the others on your phone, watch the security cameras on it, and talk in proximity voice chat heard from where you stand. The killer hears all of it too.
About the studio
A.G. Studios is one developer making RATS on their own, in Unity. RATS is its first game.
Features
- Online hide-and-seek horror for 2 to 8 players, private games by code or invite, or open to anyone
- One or two killers, picked at random or by the host
- Proximity voice chat: you are heard from where you stand
- Sound travels through the building: doors muffle it, distance swallows it
- No markers, no waypoints: a torch, a phone with calls, texts and the security cameras, and your ears
- Hide in lockers, crawl through vents, peek round corners, stun the killer with the one taser
- Realistic people as hiders, hand-made monsters as killers
- Steam achievements and leaderboards
Nine killers, each with its own power
- The Grim Reaper leaves graves; step on one and it rises out of the floor.
- The Werewolf wears the body of one of the living to walk among you.
- The Dark breathes out smoke no torch can cut, and sees through it.
- Ratty sniffs the air, and its rats run the way to the nearest hider.
- The Walk puts out every light, and sees the living glow with heat.
- The Scarecrow stands straw men wherever it looks, until someone finds them out.
- The Doll winds the key in her back; her nursery rhyme drowns every other sound.
- The Lady in White crawls along the ceiling over your head, without a footstep.
- The Grand Spider spins webs across doorways and feels the tug when you walk into one.
Four maps
The Office · Mount Minaj, a sea cliff in a thunderstorm · The Woods, in fog and drizzle · The Hotel, played in black and white.
Trailer
1080p60. The full-quality file is available on request by email.
Screenshots
1920×1080. Click for full size, or take them all in the zip above.
Loops
Short silent clips, free to use in coverage.
Logo and art







Early Access: what is there and what is not
The Early Access version plays a full round, from the first part to the escape or the last hider caught: four maps, nine killers, voice, phones, Practice mode, achievements and leaderboards.
Not there yet: there are no AI players, so a real round needs at least two people. If the host leaves, the round ends for everyone. Matchmaking with strangers is new, so public lobbies may be quiet at times. Balance between the killers and the maps is still being tuned, and some animation is rougher than intended. The price is not planned to change when the game leaves Early Access.
Credits
Created by A.G. Studios. Music: "Horror Atmosphere" by Juhani Junkala (SubspaceAudio, opengameart.org), CC0. Footsteps by congusbongus (opengameart.org), CC BY 3.0, from recordings by swuing and ceberation. "Fluorescent Lamp 090324.wav" by LG (freesound.org), CC BY 4.0. Clothing by Elvaerwyn and punkduck (MakeHuman community), CC BY. Motion capture: CMU Graphics Lab Motion Capture Database. Fonts: Special Elite (Astigmatic), Apache License 2.0; Nosifer (Typomondo) and Barlow (Jeremy Tribby), SIL OFL. Software: Steam Audio (Valve), Steamworks.NET, Vivox voice chat, made with Unity. With thanks to Kenney, BigSoundBank, Freesound, Poly Haven, Quaternius and MakeHuman.
Contact
Press, creators and keys: agstudiossteam@gmail.com. Keys for creators come in groups of four, so a whole group can play together.